Virtual Reality v Real
Time Behavior
Violent video
games are accepted in our society as is soup and a sandwich for lunch. The
viewers and participants of these games are largely a part of the children’s
world of play as it is the adults. In a California court, there is a case,
Brown v Entertainment Merchants.
Selling violent
video games to minors is the heart of the case. The state argues that the
playing field of the sale of these violent videos is equivalent to sexually
explicit material toward the same audience. This point should be relevant
enough to stop the sale of the games to minors Brown v Entertainment
merchants.
The merchant’s
feel that because there is no discrimination of violence from the regular
viewing of common media genres, theater and television, why should the sale of
video games be singled out as offensive. This is a business for the merchants,
so their best interest is in the sale of these games; the sale of the games are
very lucrative. The court leans more toward the merchant’s argument. The state
did not have sufficient evidence to bolster its case against the merchants Case study
Brown v EMA.
Although the
state presented prolific evidence of esteemed nature by specialist for their
case, the court did not developments as substantial. The psychological affects
of watching the violent video games did not seem to exhibit unsatisfactory
behavior in the youth. The state was nor successful in their argument Case study
Brown v EMA.
Digital Downloads Loses
Lost!
Music Attorney, Chris
Castle was interviewed by John Snyder, Coordinator of musical studies at Loyola
University in New Orleans Digital
Music Downloads. Their discourse was on the issue of digital downloads with
Napster’s start point, and Apple’s computer downloads inception with Steve Jobs
at the helm. Snyder speaks of himself as an insider at the time when Apple took
95% of the digital format, initially, in the market place with iTunes. Apple
had the networking of iTunes and the ingenuity to develop the sale strategy
needed to make this endeavor of digital music, financially sound.
Taking a look at
the problem of digital downloads even today, stares at a problem at the level
of the label. According to Snyder, major labels would get advances for their
catalogues but would not have to distribute any finance to the artist if no
sales took place. If there were sales, they would not likely be in such
numbers, per artist, that the label would go broke. In the long run, the
advance money would become a part of the main account of a label; end of story Digital Music Downloads.
The question
that artist have had since the start of digital sales, where is that money
going? No one had any answers at the time because it such an intrusion of
business sense that nothing was making sense. Today there is a much clearer
capacity of the digital venue and artist have begun to feel and see less of a
liability to such a lucrative way to sell the artist music and get paid.
Digital Dollar Dares
When an IP owner
uses Apple as a vehicle for distribution and marketing, for example, the
financial breakdown is sometimes a hard reality. For the guaranteed exposure of
such a massive digital audience, Apple contracts for 30% of the profit. This is
not a liability, neither is it a scam. Apple diminishes the quest of the IP owners
to their Apps store, iTunes, Newsstand and iBook’s platforms and Digital Sale Breakdown.
The cost to
reach a capacity, like Apple does would cost the average entrepreneur would be
staggering per business, far beyond a 30% of profit figure. The gain of 70%
minus the 30% of the whole is better business sense than taking on the public
for marketing and the wholesale retail operational cost.
Consequently,
the infrastructure already exists with super companies such as Apple, Amazon
and Wal-Mart. In this type of business, the liability of the up-front cost is
taken up by the bigger business, while the smaller business accepts waiting for
the return Digital Sale Breakdown.
Although profit percentages may vary, this form of digital business is a much
better method than striking out to retail independently.
Launching out,
Isiah Baldwin